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what-input.js
;(function(root, factory) {
  if (typeof define === 'function' && define.amd) {
    define([], function() {
      return (factory());
    });
  } else if (typeof exports === 'object') {
    module.exports = factory();
  } else {
    root.whatInput = factory();
  }
} (this, function() {
  'use strict';


  /*
    ---------------
    variables
    ---------------
  */

  // array of actively pressed keys
  var activeKeys = [];

  // cache document.body
  var body = document.body;

  // boolean: true if touch buffer timer is running
  var buffer = false;

  // the last used input type
  var currentInput = null;

  // array of form elements that take keyboard input
  var formInputs = [
    'input',
    'select',
    'textarea'
  ];

  // user-set flag to allow typing in form fields to be recorded
  var formTyping = body.hasAttribute('data-whatinput-formtyping');

  // mapping of events to input types
  var inputMap = {
    'keydown': 'keyboard',
    'mousedown': 'mouse',
    'mouseenter': 'mouse',
    'touchstart': 'touch',
    'pointerdown': 'pointer',
    'MSPointerDown': 'pointer'
  };

  // array of all used input types
  var inputTypes = [];

  // mapping of key codes to common name
  var keyMap = {
    9: 'tab',
    13: 'enter',
    16: 'shift',
    27: 'esc',
    32: 'space',
    37: 'left',
    38: 'up',
    39: 'right',
    40: 'down'
  };

  // map of IE 10 pointer events
  var pointerMap = {
    2: 'touch',
    3: 'touch', // treat pen like touch
    4: 'mouse'
  };

  // touch buffer timer
  var timer;


  /*
    ---------------
    functions
    ---------------
  */

  function bufferInput(event) {
    clearTimeout(timer);

    setInput(event);

    buffer = true;
    timer = setTimeout(function() {
      buffer = false;
    }, 1000);
  }

  function immediateInput(event) {
    if (!buffer) setInput(event);
  }

  function setInput(event) {
    var eventKey = key(event);
    var eventTarget = target(event);
    var value = inputMap[event.type];
    if (value === 'pointer') value = pointerType(event);

    if (currentInput !== value) {
      if (
        // only if the user flag isn't set
        !formTyping &&

        // only if currentInput has a value
        currentInput &&

        // only if the input is `keyboard`
        value === 'keyboard' &&

        // not if the key is `TAB`
        keyMap[eventKey] !== 'tab' &&

        // only if the target is one of the elements in `formInputs`
        formInputs.indexOf(eventTarget.nodeName.toLowerCase()) >= 0
      ) {
        // ignore keyboard typing on form elements
      } else {
        currentInput = value;
        body.setAttribute('data-whatinput', currentInput);

        if (inputTypes.indexOf(currentInput) === -1) inputTypes.push(currentInput);
      }
    }

    if (value === 'keyboard') logKeys(eventKey);
  }

  function key(event) {
    return (event.keyCode) ? event.keyCode : event.which;
  }

  function target(event) {
    return event.target || event.srcElement;
  }

  function pointerType(event) {
    return (typeof event.pointerType === 'number') ? pointerMap[event.pointerType] : event.pointerType;
  }

  // keyboard logging
  function logKeys(eventKey) {
    if (activeKeys.indexOf(keyMap[eventKey]) === -1 && keyMap[eventKey]) activeKeys.push(keyMap[eventKey]);
  }

  function unLogKeys(event) {
    var eventKey = key(event);
    var arrayPos = activeKeys.indexOf(keyMap[eventKey]);

    if (arrayPos !== -1) activeKeys.splice(arrayPos, 1);
  }


  /*
    ---------------
    init
    ---------------
  */

  (function bindEvents() {

    // pointer/mouse
    var mouseEvent = 'mousedown';

    if (window.PointerEvent) {
      mouseEvent = 'pointerdown';
    } else if (window.MSPointerEvent) {
      mouseEvent = 'MSPointerDown';
    }

    body.addEventListener(mouseEvent, immediateInput);
    body.addEventListener('mouseenter', immediateInput);

    // touch
    if ('ontouchstart' in document.documentElement) body.addEventListener('touchstart', bufferInput);

    // keyboard
    body.addEventListener('keydown', immediateInput);
    body.addEventListener('keyup', unLogKeys);

  })();


  /*
    ---------------
    api
    ---------------
  */

  return {

    // returns string: the current input type
    ask: function() { return currentInput; },

    // returns array: currently pressed keys
    keys: function() { return activeKeys; },

    // returns array: all the detected input types
    types: function() { return inputTypes; },

    // accepts string: manually set the input type
    set: setInput
  };

}));